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second life and the multiverse

Posted by alexandra_k on January 2, 2023, at 0:10:56

In reply to Re: say what???, posted by alexandra_k on January 1, 2023, at 23:53:45

so the problem or trouble with 'second life' is that the learning curve was too steep. apparently.

i remember first logging into second life. the learning curve was, in fact, steep. It took quite few hours for me to figure out basic navigation in game. moving. flying. skipping into or out of regions. all of the navigation was hard. genuinely difficult.

i do in fact appreciate how they have managed to transform modern gui's (graphical user interfaces) so that the 'common man' can navigate second life types of environments without appreciable tutorial system. they just sort of... kludge it together. figure it out...

so... i do appreciate the value of controller systems (compared to mouse an keyboard). sort of. i meant to say... obviously people want to hold a fairly weightless ball. actually. rather than a controller. they want to splay their fingers in a resting posture. not have them all curled up. but getting the weightlessness to control with the little finger (rather than using it to hold the weight up) is for future generations...

anyway...

i do understand that work is going into modern gui interface design. but i also think that it is a terminal or fitness trap of a controller system. don't get me wrong the keyboard system is far from perfect... but forcing people to re-purchase for controller systems that do little more than move the x key around to surprising places is fairly obviously and clearly nothing other than a fitness trap. indeed.

that's the aim or the point or the purpose or goal. right? taser to the brain of the masses...

 

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poster:alexandra_k thread:1121455
URL: http://www.dr-bob.org/babble/social/20220419/msgs/1121463.html